A new project aims to reduce rehabilitation time for patients with stroke, dystonia, and sports injuries by up to 30% using a VR gaming platform.
Funded by the European Commission as part of the Horizon 2020 initiative, the two-year PRIME-VR2 project will create a ‘digital environment’ using VR within rehabilitation programmes.
Academic and engineering experts from the University of Strathclyde and the National Manufacturing Institute Scotland (NMIS) will be working alongside UK and EU partners on the project.
The tech aims to improve speed and completion rates of recovery by boosting stimulation, complementing traditional methods, while also easing the physical demands placed on occupational and physical therapists.
Structured as a level-based system where patients must complete online games to make progress, the digital platform allows medical staff to track patient progress using game data and provide ongoing support virtually.
The tech will help patients develop upper body motor skills to improve arm, wrist, hand, and finger movement, while providing personalised activities depending on their unique cognitive and physical impairments.
Commenting on the project, Kareema Hilton, Manufacturing Engineer at the National Manufacturing Institute Scotland, said: “This is a fantastic project that is allowing us to use developments within digital technology to potentially improve healthcare.
“The use of additive manufacturing demonstrates the benefits of a flexible design that can be made bespoke to an individual user – in this case, to support an individual’s physical needs to assist rehabilitation.
“We’re working closely with our colleagues in the University of Strathclyde and the wider consortium, bringing expertise from a variety of backgrounds to ensure that the virtual platform and physical controller are fully reflective of each patient’s requirements.”
The tech is similar to robotic glove tech based on AI announced in February, helping millions of people recover muscle grip in their hands. The technology gained support from the Edinburgh Business School’s (EBS) Incubator, based at Heriot-Watt University.
Commenting on the new VR tech, Andrew Wodehouse, Senior Lecturer at the University of Strathclyde and founder of the Consortium, said: “We are extremely pleased to be working alongside the consortium on this exciting venture, improving rehabilitation for patients using virtual reality games suited to their individual needs.
“The outcome of this project will make the long recovery process more engaging while permitting the patient’s performance to be recorded accurately, allowing specific and measurable goals to accelerate rehabilitation time.
“We are all looking forward to the completion of the project, as it will provide a significant milestone for interactive technology in improving physical health and performance.”
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Strathclyde Uni and NMIS are supporting industrial partners, Loud1Design with the development of the VR programme and a prototype controller.
The controller will be custom made for each patient, according to their condition and personal requirements, using additive manufacturing, a form of 3D printing where an object is built one thin layer at a time, allowing for customisation.
Brian Loudon, Loud1Design owner, added: “I’m delighted to be working on this project alongside Dr Wodehouse and the teams involved. Their human-centred design approach aligns well with my commercial design practice, and PRIME-VR2 is strengthening our industrial-academic collaboration.
“The expertise and resources from NMIS will allow us to push the envelope of additive manufacturing and responsive design in the delivery of these bespoke VR controllers.”





